Monday, 22 September 2008

First attempt with 3D Studio Max

This is my first attempt using 3D Studio Max, creating an apple, cloning it and placing it on a surface.

First, I created a sphere which I right clicked and converted to Editable poly. Using the Soft Selection tool, I then manipulated the sphere by selecting an area and dragging it to actually make it look like an apple. I rotated the apple around in the perspective viewport so I could edit the apple all of the way round to make it as realistic as possible.

To make the stem, I created a small cone which I also converted to editable poly. I then added a bend modifer with an angle of 31 degrees on the Z axis. I then rotated the cone 180 degrees vertically and then positioned it in the correct place above the apple using the 3 other viewports; top, left and front. Once this was in place, I selected the cone and the apple shape and grouped them together.

I then created a small cylinder to use as a surface. I changed the colour of this and placed it just below the apple. I then cloned the apple to make two other apples, which I rotated and edited slightly, changing the colour of one, to make the final image.

Overall, for a first attempt with 3d Studio Max, I think I have made a reasonable effort and hopefully with a few weeks practise, getting to learn the controls and the environment, I will be able to create some even more realistic images.

3 comments:

Jo Bowman said...

A very good write up and modelling attempt.
I am pleased to see that you are using some of the blogger tools such as the slideshow, which makes your blog more interesting.
JO

tam3D0809 said...

The shape of your apples are very good, you've edited the spheres well as they look realistic. I especially like the indent where the stalk enters the apple. Well done.

cooolin said...

nice apples ..good job